Videogames: Lara Croft Go blog tasks

 Language


1) When did Lara Croft first appear in a videogame?
1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

featured in films and magazines

4) What devices can you play Lara Croft Go on?

phone and laptop

5) What type of game is Lara Croft Go?

adventurous and puzzle

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?


7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.

spiders snakes and treasure 

8) What other characters or enemies feature in the game?

snakes 

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

rainforest its less sexualised 

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

more sexualised

Representations


1) How are women usually represented in videogames?

they were sexualised and objectified

2) How does the character of Lara Croft reinforce female stereotypes in the media?

her outfit show off stereotypes as its revealing 

3) How does the character of Lara Croft subvert female stereotypes in the media?

shews independent and she solves puzzles

4) Why do some people believe the videogames industry is sexist and needs to change?

women ae sexualised and are wearing revealing clothes however men are not sexualised and don't wear revealing clothes 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
she was meant to be an icon but i media she is sexualised due to the types of outfits she wears



Industries


1) What does PEGI stand for?

pan European game information
2) What is PEGI's job?
age restrictions
3) Which company created Lara Croft Go?
square enix
4) What two popular videogame franchises were combined to create Lara Croft Go?
hit man go and tomb raider
5) What else is part of the Lara Croft/Tomb Raider franchise?
hilt man go and tomb raider

Audience


1) Why might an audience enjoy playing Lara Croft Go? 
it has different stages and levels

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
free to play on phone ands accessible 
3) How did Square Enix design Lara Croft to make it appealing to an audience?
its a puzzle game and it trains the human mind
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
surveillance= educational
diversion=escapism
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience? people who are in favour of female empowerment and are loyal to the hit man go series


Exam practice optional extension task:


“Videogames are increasingly played and enjoyed by a wider and more diverse audience." 

Does your study of Lara Croft Go support this view?

yes because kids , young girls and boys like playing these games

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